The Roles of a Necromancer:
Minion Master - virtually endless supply of undead allies (capped at 10 though)
Blood Spike - blood magic spells that quickly kills an opponent
Hex Spammer - curse magic spells that have a variety of uses such as, interruption (Spinal Shivers), AoE Damage (Spiteful Spirit, Reckless Haste, Desecerate and Defile Enchantments), melee shutdown (Enfeeble line, Shadow of Fear), Caster shutdown (Soul Barbs, Soul Leach), Support damage (Barbs and Mark of Pain) and much much more.
Order Necromancer - Specializes in Order of Pain/Order of the Vampire, that greatly increases the DPS of melee attacks (used often in barrage/pet groups)
Battery - revolves around the skill, Blood is Power, which can basically grant 10 energy regeneration to casters. Very easy to maintain on the whole party.
Degeneration - Selection of spells that can easily give enemies a large amount of degeneration
Wells - specializes in the uses of wells, which can effectively heal/protect the party and also greatly hinder enemy forces.
Boss Killer - this build focuses on the skill, Spoil Victor, a hex that deals 105 damage to an opponent that attacks or casts a spell on someone lower life than he is. Because bosses have twice the amount of health than a normal creature, this skill can easily bring their health down. Also, major bosses that are lvl 30, have a crazy amount of health (at least 10k+), making this skill extremely effective.
I think that about covers it.
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